Prince Of Persia 2008 - The Forgotten Game Of My Childhood

There needs to be a minor warning. There's a little bit of profanity, and a fair amount of subjective opinions in this piece. If you don't agree with this kind of content then you should not waste time on it and do something else more important. If not, then cheers to everyone. Ah, the 2008 year... The year that a large variety of excellent games were released. GTA 4, Sonic Unleashed and my personal most loved Devil May Cry 4 and the Assassin's Creed series all had a lot to offer players during this same time frame. There was a third game that isn't as well will ever remember. It was known as Prince of Persia. The Prince of Persia. It's not that one! Prince of Persia 2008 ... I can remember how long I played on an older computer to play this epic. My computer was a time or two died, and I was forced to install it again and all my safes vanished into the void and I, with no other choice to replay it three times starting from scratch. It was gorgeous ...

Ooh I can't even imagine. Then I made the decision to play the entire game and write my own opinion about the game. Relax, sip the drink you'd like and then we're on our way to the fantastic universe of Prince of Persia. I'm not going to go into detail about the story's development. There were three brothers who acrobats. Everyone was satisfied and no one seemed to be upset or irritated. It was an overall idyllic. However, here's a dirty business Ubisoft has come up with an idea that came from where was the idea that we should create an entirely new game within the series, it's not an easy task game, but a re-launch ... (I am not sure why I omitted this word out, but how to go about it) It was a generalization that Ubisoft chose to get more rewards from the cult series, but they decided to make an expansion they didn't wish to do due to reasons. (Yes they'll naturally, release an "prequel" in the future but the quality will be, I'm curious. ...) prior to when the game's release in the first place, it was referred to by the names that were not officially licensed: Prince of Persia: Ghost of the Past, Prince of Persia Prodigy. It's true that I as I searched at the games on an old computer I was unable to find the game's folder for a long period of time.

I searched everywhere and only found one. What is it? I'm not sure what geniuses came up with this remake, but to choose one of the names that aren't working to a folder for this game... This deserves respect. And this is why the game was released in December of 2008, and reviewers were split... and the we'll just say. The game was well-received. The game's strengths stood out the unique graphics, stunning landscape, well-matched music, amazing acrobatics and intriguing dialogues. The negatives included: boring gameplay, boring level design boring collection of light seeds and a small amount of characters, monotonous boss battles, and many more. I would also like to highlight the interesting information I came across via the Internet. Igromania magazine was awestruck by the localization of this game, describing it as nearly perfect, pointing out the flawlessly recorded voice actors and the speed at which translations are made. Why did I decide to focus on this? We'll get to that when you read the story! Ah, the old Gamerania... But for now, let's move on to the story. The story begins with the Prince seeking an elusive Farah amid the storms of sand. The hero discovers instead of his friend an unknown girl who is running away of the security guards. The prince decides to follow her and discovers that her name is Elika and that she is possessed of specific capabilities. Also, the term Farah the Prince is not the beautiful girl, but rather a simple donkey that is stuffed in gold as well as "taku rug." We keep on pursuing her until she rescues us in the event of the collapse of the bridge. This is what the girl has already understood that if the looks of it, this man is impossible to be gotten rid of, so should he at the very least bring her to the temple. Prince is, as you could imagine, is in agreement (for without this there'd be no reason to tell the story). As the story progresses the story reveals more details for us to know about Elika as princess and those following her are the King's soldiers. In the Temple that appears to has been sealed by the god of ancient times Ahriman The father is revealed to us who doesn't like his daughter's new lover and there is a fight and at the end where the dad could not stand, and he breaks an open key for the god of the dungeon.

A god of good character can't be kept in a cage, therefore when we play this game Ahriman or Ahriman (if it really exists god really exists) is revealed to be a devil and is already infecting everything around him with darkness. A Prince and Elika are determined to free themselves of the darkness of the Temple and they achieve. The Temple's transformation under the Prince's. After Ahriman's liberation the heroes face an uphill task ahead of them in cleaning the Fertile Lands and keeping the old evil under control and sealing the evil again. The plot continues to be revealed to us through conversations between Elika and the Prince. Prince and Elika which appears to be ok, however there are some issues. To start the dialogue between this or that with Elika it is necessary to be in a particular location and press the interactivity key. It's all good at first however, as you progress with this an arrangement can become irritating. Additionally, you don't know precisely where to start a dialogue this is the reason you go through the entire details about the plot. The story's plot is interesting I really enjoyed it. The new spin on the story of the Prince did well by the screenwriters. The conclusion was particularly interesting for those who want to know the details you must go through the story yourself. I won't ruin it. I've played quite a bit of this game, and I'm still pondering the game's gameplay. If we take a quick look at the story of this series we'll remember the way in which the play of Prince was a combination of combat, parkour, fights with opponents (and bosses) as well as the gameplay of the sands of time. When the game was relaunched, the creators decided to revisit each of these aspects.

Let's begin with the nature of the sands and the mechanics of time or, more accurately, completely absent. It's true and the most striking aspect of the series isn't present. On one hand, it's wonderful, considering that it's true that for only three episodes it's boring. However, on the contrary, what is offered by the game cannot be described as effective. Like I mentioned before, Elika has divine powers that are used frequently during the gameplay. For instance, she can jump over huge distances with magic slabs which I'll discuss shortly, fighting with adversaries. However, the most important thing is that it's a way to escape death. This is The "Helping Hand" you will witness every time you fall or die due to enemies. Yes, yes, yes. When you consider the introduction of the sands of time from the previous episodes, you'll instantly think that you'll need them to reverse time in case you made a mistake during a fight with adversaries or during the parkour. The sands weren't infinity but you can be dead and then head towards the checkpoint. In this game however, Elika will save us constantly and you'll never lose your life. On the other side, it could appear as if this system was created for normal kids as well as gamers. But there's a different aspect. It's the fact that Elika is the one who saves us from parkour, for instance takes us to the closest platform that you're standing on prior to performing acrobatic moves. Parkour areas typically are long, meaning that you need to repeat them repeatedly and overcome obstacles. It was for me an average experience however I'd prefer to restrict this skill to let my prince live normal. Ok, I'm heading in an unwise direction. We'll move to the next mechanic which is the magical plates.

They're not very interesting. There are four boards which refer on the elements of earth, water, fire and air. They are utilized in parkour but do not symbolize anything particularly outstanding. The red and blue platforms move our feet from one level to the next with no player involvement. The green platform lets the user run along the wall permitting his Prince to run through the wall. It is also the one that's yellow, which makes it the most fascinating and also the one that is the most... "difficult" for operate. After activating it, Elika transports us through the air. Similar to the green one it is possible to move the Prince on his direction, guiding the Prince away from obstacles. The very first time you attempt the game (or play it again after a few minutes) the act of avoiding just shocks you. It's difficult to comprehend the mechanism and you aren't able to avoid it in time, and you think you've travelled far enough , however, NO! The game won't give a HARD CRACK! You'll "die" each time and get back to the start of the journey. This can be a bit difficult to adjust to it, and every time you use it you're basically being Russian roulette, regardless of whether I'll succeed or not. It's not a good time... and I was only a couple of meters further away... It was a bit... I didn't want to go there. I was pulling this out. I tried not to harm it, and I did not bring it up or in anyway. Once you've started... At first, we won't be accessible to all plates. In the duration of the game when we clear a level, you'll be able to collect lights scattered over the entire space.

What do the seeds of light? As you might have guessed, to break open the plates. In the beginning, you'll have to gather 60 light spheres (that's around two complete locations) first 170 then 334 and at the end you'll need to collect the 540 seeds of light. It's true... You'll have to collect 540 light seeds to unlock the entire plate. It's not possible to skipping them because they are required to move on to the next levels. You sit on one level , and get it cleared to the maximum. Relaxing, sitting '... to say it's tedious... But, I'll point out the positives. Locations are constructed to be enjoyable to look at. The Lvl-design system is extremely cleverly designed and to understand certain seeds, you'll require thinking in your mind a at times. When we talk about design for levels I'll be sure to praise the designers. In fact, I've not seen this kind of interesting places for a while. You're in a Persian story: this is the palace where the princess and the king lived, and here's the temple where the old evil is held in prison as you open it, the area becomes more terrifying. Each of the levels in the locations are linked to one with the ability to clearly see the undiscovered level from the other side. It's breathtaking and the use of cell-shading in the graphics make the images appear even more stunning and gorgeous. Let's go back to the action and we have two mechanics to work out. For instance parkour. It was true that it took me a while to master it off, but there's nothing I can say about it. You may remember parkour in past portions. It's exactly the same. The Prince has a new glove. the Prince wears a new metal glove, which it is able to drive through walls and climb over the rings. In essence, it's a great thing. Also, it's important to note that in this chapter, the developers place more emphasis on quick responses and simple control, rather than the complexity that it was in earlier sections. I'm not sure if this is a problem and we can move on. Then we get to the most enjoyable part: fighting.

When Ahriman awakes, we encounter four bosses that include the Hunter and the Alchemist and the Concubine along with the Warrior. Each one has their own back story. For instance the Hunter who was transformed by Ahriman was an emperor who was a lover of the hunt. It is said that the Alchemist was a scholar of great stature Ahur, who fell into the tangle of Darkness due to his search to live forever. Battles against bosses are played out throughout the game in various levels. As the player progresses through levels, he will encounter every one of them on areas of fertile ground. As they advance the bosses become increasingly difficult, using new techniques and attacks. For instance The Concubine during the initial battle will fool the Prince using a variety of tricks and then in the final battle she will make use of all of her strength against us. From illusionary doubles, teleportation and illusions to casting a baffling spell on the Prince that will result in the destabilization of control. The Concubine is the one who makes you chase her through the entire area. Additionally as the bosses, all the standard enemies are unleashed at us, including the soldiers of darkness that we will encounter while exploring the area. They're not special They're weak, and little (compared to the normal adversaries from previous parts). Now let's discuss the battle with the prince. There are four attack keys are accessible to players the strikes with a sword, gloves strike throwing down the opponent as well as magical Elika or Jump and blocks. As for the other keys available the game has a variety of combinations and you are able to open yourself, or take the time to look through the settings. I find the first choice as the one I find most intriguing because when you can find the most effective attack you can do yourself it's not exactly a pleasant experience satisfying, yet a bit gratifying. Additionally, the Prince is in a position to block opponents from blows, or, like you may have thought, parry the blows.

But, enemies are adept at this. If you're thrown to the floor, then you'll be able to experience an extremely interesting game - QTE. Yes, the 2008 game features these mechanics. Remember Spider-Man: Web of Shadows. However, if in Spider-Man you saw what buttons you had to hit in this game, here we only see the symbol for the attacking. WITHOUT the name of the BUTTON. The insert isn't part of this video. So consider it as an exclusive piece of content. The absence of key names which I noticed when I wrote the script, is because the game was initially designed for consoles, then was only released to be played on PC. It is also apparent by the various shades of the buttons, which is a direct an allusion to the gaming pad. In general, this is a major disadvantage that I won't justify this or in any other way. However, what I will not scold specifically are the tunes. God I'll hug the composer who composed the score for this game. Amazing soundtracks that work at every level. There are clear Persian patterns in every song and they blend with the background to create a breathtaking story-book ambience. The brass instruments , paired with the heartbreaking violin and cappella background that will amaze you. The primary concept alone is worth the price. The weight and the pressure at the opening indicates that we're in a surprisingly complex fairytale for children. The music then gets more intense and louder, revealing the vastness of what's happening. Light flute, with an a cappella at the middle, pointing you to the idea that in the darkest of places there's still an ray of brightness and peace. That's the way to talk about the music of this game. Aren't you impressed? However, that's not what I'll talk about for a lengthy period of time. It's related to the acting. I mentioned at the beginning that the critics have overwhelmingly praise our RUSSIAN localization. Yes it's certainly not bad. Voice actors in the game are competent. Many might say that Peter Glantz as Prince is slightly tired However, in this particular game, he performed it exactly in the manner it was intended to play. Whereas the American version ponders or laughs at what's happening the version that is dubbed is presented almost identically.

Glantz was a lively Prince who was funny and someplace serious. Elika was also shown to be an excellent actress. The voice actress tried her best to portray the original Elika and, to my mind, she was successful. However, there's that little bit of degde, which stops you from describing the dubbing as excellent like they did within the publication "Igromania". This isn't talking on the precision of the dubbing (I'm not an expert in this, but there are those who excel at this). I'm discussing what the sound quality is like. audio itself. There are times when you hear various clicks during certain dialogues. the voice acting got very silent, while the music got louder as well as a variety of other bugs. They're there, and are not to be discounted. So voice acting can be considered the show on a solid note. It's now time to get to the conclusion. The game has its faults. However, it's still stunning. The fact that it's not nostalgic that is what I am talking about like it might to some people. However, following the recent reroll, the game remains enjoyable and addictive, which speaks volumes. I suggest that you play through it at the very least to experience the ambience, since in the language as well as on video, it's extremely difficult to communicate the experience. You must test it out for yourself. Let me conclude my article. I thank you so much for your time reading this post (and perhaps even a video).


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